FANDOM

5,237 Pages

One Piece: Grand Battle 3 is a fighting game based on the One Piece manga and anime, released on the Sony Playstation 2 and Nintendo Gamecube. The direct sequel to Grand Battle! 2, it primarily adapts the events of the Sky Island Saga. The game was developed by Ganbarion and published by Bandai. It was released on December 11, 2003 in Japan.

A sequel, One Piece: Grand Battle! Rush!, was released on March 17, 2005.

GraphicsEdit

The stages are now in full 3D, as oppose to them being a platform type style of fighting game like in One Piece Grand Battle! 2. All support characters are now in 3D and have a specific style of fighting. Overall, there is a sharp improvement in graphics over Grand Battle! 2 with the change over to a new console.

All the Straw Hat pirates are given their Skypiea outfits. Alternative outfits included Luffy's "anchor" shirt from Romance Dawn V.3 he wore as a child. Interestingly, only the Straw Hats receive outfit updates. Shanks is shown as he appeared 10 years ago in Luffy's village, despite being given a new set of trousers during the Skypiea arc. The rest of his crew appear as they did in Grand Battle! 2, even though they too have been updated in the Skypiea arc (Benn Beckman in particular now has short hair). All other characters appear as they did before Skypiea.

GameplayEdit

This game includes sixteen playable characters and seven stages all based on the One Piece story up to the Skypiea arc. Each character contains over two special attacks, and can use the environment as a weapon.

The special moves are now closer to the actual characters moves throughout the series. In Grand Battle! 2, they appeared more loosely based on the characters and only noted a few important moves to each character. Overall the fighting styles of each character are more developed then previous games. Some of the arenas reappear in One Piece Grand Battle! Rush! as well as many of the special/secret moves. The gameplay plays similar to the Power Stone Series.

CharactersEdit

There are a total of 16 playable characters. Note that some come with "support" characters that, while not playable, feature in special techniques and/or Event Battle cutscenes.

ItemsEdit

Combatants may be helped or hindered by a variety of items around the battlefield. Items fall under three general categories.

  • Food: Fills portions of the Food Charge Gauge. Activated on contact.
  • Power-Up: Raises various combat abilities (usually while reducing others) for 15 seconds. Activated on contact.
  • Attack: Inflicts damage and/or varying status effects. Activated by impact of attacks or throws.

Below is a table of items and their respective effects.

Item Type Effect
Fruit Food Fills a fraction of one Food Charge.
Drumstick Food Fills one Food Charge and restores a small amount of health.
Sword Power-Up Raises attack power, but disables blocking.
Shield Power-Up Raises defense power - enough to negate most knockback effects - but reduces speed.
Shoes Power-Up Raises speed - enough to give dashing a knockback effect - but reduces defense.
Eternal Pose Attack Depending on its needle direction, either fills (needle up) or empties (needle down) food charges.
Bomb Attack Explodes to inflict damage. If left alone, usually explodes after five seconds.
Buggy Ball Attack Explodes to inflict higher damage than regular bombs. If left alone, usually explodes after five seconds.
Lamp Attack Releases a flame that inflicts burn damage.
Poison Mushroom Attack Releases spores that inflict poison damage for approximately ten seconds.
Beehive Attack Releases bees that disorient while inflicting minor damage; these can be transferred to the opponent through close-quarters attacks.
Apples Attack May explode (inflicting damage equal to a regular bomb) or do nothing. Exclusive to Jaya stage.
Impact Dial Attack Absorbs attacks for five seconds, then explodes to inflict proportional damage. Exclusive to Jaya and Skypiea stages.
Conache Attack Releases several pieces of fruit. Exclusive to Skypiea stage.
Surprise Ball Attack Deploys one of the following:


  • A flower, inflicting nothing.
  • An explosion, inflicting standard damage.
  • A snake, inflicting poison damage.
  • A flame, inflicting fire damage.
  • Spears, inflicting standard damage (these deploy on contact, making the ball impossible to throw).

Items are generally found by breaking the containers - barrels, crates, and treasure chests - positioned around each stage. Once broken, a container will always release several pieces of fruit and one other item, which will usually fade if left alone for 15 seconds. Barrels and crates can only release Attack items, while treasure chests can only release Power-Ups or drumsticks.

Containers can also be thrown for damage. Dashing against a container will send it a shorter distance, but allow it to stun on impact.

Battle StagesEdit

There are a total of seven stages, each with unique music, features, hazards, and background spectators.

List of Stages
Drum Castle: Consists of a snow-covered roof occupied by Wapol, bounded on all sides by sheer drops; Chess and Kuromarimo dominate the battlements. Spectators include Lapahn, Snow Birds, Tony Tony Chopper, Dr. Kureha, and Dalton.[1][2]
Features
  • The snow will instantly end any burn effect.
    • In large enough drifts, it can be picked up as a snowball and thrown, inflicting a brief freezing effect.
  • Wapol can be picked up and thrown, eating everything in his way.
    • If he eats a combatant, he will spit them high into the air, inflicting minor damage.
    • If he eats a container or Attack item, he will spit a cannonball at his thrower.
    • If he eats snow and nothing else, he will spit a snowball at the closest combatant.
  • Chess and Kuromarimo will fire projectiles at anyone that attacks Wapol.
  • The Lapahn will periodically throw snowballs at the combatants.
  • The fence's points will inflict minor damage.
Alabasta: Consists of the half-withered gardens atop the royal palace, bounded on three sides by sheer drops; Cobra stands on the remaining side, while Pell will periodically fly overhead. Spectators include Igaram, Chaka, the Tsumegeri Guard, Kohza, Mr. 7, and Miss Father's Day.[3]
Features
  • Vivi will periodically ride Carue onto the battlefield and deliver a treasure chest; if touched or attacked, Carue will immediately panic and flee.
  • Cobra will fly into a rage if attacked (or if he sees Vivi attacked) and karate-chop any nearby items or characters.
  • Pell will grant a random Power-Up on contact.
  • The latter-most cannon can be pushed clockwise or counterclockwise, and shoots bombs if attacked.
  • The shrine can be destroyed; doing so will produce a stone that can be picked up and thrown.
Jaya: Consists of the road directly outside the Tropical Hotel, leading towards a half-broken pier where Montblanc Noland, Masira, and Shoujou are salvaging treasure. Spectators include various Bellamy Pirates, Spector, and Blackbeard.[4]
Features
  • The shallows around the pier will instantly end any burn effect.
  • The Saruyama Alliance will periodically throw treasure chests into the center of the stage.
  • Bellamy will unleash his Spring Hopper if attacked, rocketing around the stage and eventually zeroing in on one of the combatants for massive damage.
Skypiea: Consists of a section of Shandora just beyond Giant Jack, enclosed on all sides by either ruins or Ohm's barbed wire. Spectators include Conis, Pagaya, Braham, Laki, Kamakiri, Satori, and various Divine Soldiers.[5]
Features
  • Nola will periodically rampage across the stage, flinging chunks of stone at the combatants.
  • Small tufts of cloud will periodically drift around. In time, these will release a Divine Soldier that attacks the nearest combatant with an Axe Dial.
Maxim: Consists of the ark's foredeck and various mechanisms, bounded on three sides by sheer drops. Spectators include Gan Fall, Pierre, various Southbirds, and nearly all of the Straw Hat Pirates.[6]
Features
  • If attacked, the hourglass turbine will spin the ark's gears, causing a massive gust to blow both combatants to one side.
  • An electric current will periodically run across the stage, inflicting damage on anyone at jumping height.
Mariejois: Consists of a two-level courtyard covered in miniature waterfalls, enclosed on two sides by stone pillars, on one side by soldiers, and on the remaining side by Mihawk, Kuma, and Doflamingo. Spectators include the Gorosei, Sengoku, Tsuru, and Laffitte.[7]
Features
  • The waterfalls will instantly end any burn effect.
  • Each of the pillars can be broken.
Fusha Village: Consists of grassland and a stone bridge, enclosed on one end by a cow and the other by a creek leading to the sea. Spectators include Makino, Woop Slap, Higuma's gang, and the Red Hair Pirates.[8]
Features
  • Higuma will periodically throw random items at the combatants.
  • The grass can be picked up and thrown for minor damage
    • Very rarely, picking up grass will produce a cache of fruit or a swarm of bees.
  • The cow will rampage across the stage and back if attacked.
    • If struck by grass, it will produce fruit while rampaging.
  • The signpost will spin if attacked, and launch the attacker in a random direction.
  • The creek will instantly end any burn effect.

Note that damage from stage hazards generally cannot be blocked.

Game ModesEdit

Four modes may be accessed from the Top Menu.

Grand BattleEdit

Grand Battle (グランドバトル Gurando batoru?) mode allows players to participate in classic arcade-style battles against another player or the CPU. CPU opponents may be set at four different difficulties. Time limits may be set at 60 seconds, at 99 seconds, or completely disabled. Stages may be preset or randomly selected.

Event BattleEdit

Event Battle (イベントバトル Ibento batoru?) mode puts the player character through five 60-second battles, each against a different CPU-selected opponent. Each battle is begun and ended by a cutscene, generally scripted after canon events if possible. The stage for each battle also generally follows canon; for instance, while Luffy may be fought on any stage except Mariejois, Wiper will always be fought on Skypiea.

Once all five battles are cleared, a character-specific cinematic is played, followed by the game's development credits. If any battle is lost, the player will be presented with a continue option. Five continues - in total - are allowed before Event Battle automatically ends.

Grand ToursEdit

Grand Tours (グランドツアーズ Gurando tsuāzu?) mode allows up to 16 different characters to participate in a bracketed tournament.

TrainingEdit

Training (トレーニング Torēningu?) mode allows the player to test a character's controls and capabilities on the hazard-free Mariejois stage. Here, food charges and health regenerate automatically, and all damage output is visibly recorded.

In addition to standard difficulty settings, the player may program the opponent character to do nothing, run away, give chase (without attacking), or focus exclusively on one type of attack.

TriviaEdit

  • Unlike its predecessor, and like the original Grand Battle!, this game's opening cinematic features the original version of We Are!
  • While Pandaman is not playable in this game unlike previous Grand Battle games, Mr. 2 Bon Kurei changes into him for one of his attacks. He is also hidden in all stages and in the game ending.
  • This is the only game in the Grand Battle! series to not include Mihawk as a playable character (though he appears as a background spectator in the Mariejois stage, and as a vision in Zoro's Secret Technique cinematic).
  • If Robin wins a fight by throwing her hat, she will do her victory pose without it.
  • The Gamecube version of this game featured a demo file of One Piece: Going Baseball, which could be loaded onto a Game Boy Advance. Only Luffy and Enel were playable.
  • Though this game was never translated into English, several of its elements were (after being excluded from its direct sequel) adopted by the American-produced One Piece Grand Adventure.

ReferencesEdit

  1. If Chopper is one of the combatants, either Negikuma Maria or the Hiking Bear will take his (and Dr. Kureha's) place in the background.
  2. Pandaman will occasionally appear in one of the smaller windows behind the gate.
  3. Pandaman will occasionally appear behind the shrine.
  4. Pandaman will occasionally appear behind the Tropical Hotel's arch.
  5. Pandaman will occasionally appear behind the ruins.
  6. Pandaman will occasionally appear behind the hourglass turbine.
  7. Pandaman will occasionally appear in one of the hedges between the pillars.
  8. Pandaman will occasionally appear in the well behind Makino and Woop Slap.

External LinksEdit

Site NavigationEdit

[v · e · ?]
Video Games
Japanese Releases: Nintendo
Game Boy Color: Birth of Luffy's Dream Pirate Crew!  •  Grand Line Dream Adventure Log
Game Boy Advance: One Piece - Big Secret Treasure of the Seven Phantom Islands  •  Aim! The King of Belly  •  One Piece: Going Baseball  •  Dragon Dream!
GameCube: Treasure Battle!  •  Grand Battle! 3  •  Grand Battle! Rush!  •  Pirates Carnival  •  Battle Stadium D.O.N
DS: Jump Super Stars  •  Jump Ultimate Stars  •  One Piece: Gear Spirit  •  Gigant Battle  •  Gigant Battle! 2 New World
3DS: Unlimited Cruise SP  •  One Piece Romance Dawn: The Dawn of the Adventure  •  Unlimited World Red  •  One Piece: Super Grand Battle! X  •  One Piece: Great Pirate Colosseum
Wii: Unlimited Adventure  •  Unlimited Cruise
Wii U: Unlimited World Red
Japanese Releases: Sony
PlayStation: Set Sail Pirate Crew!  •  Grand Battle!  •  Grand Battle! 2  •  Ocean's Dream! - Oceans of Dreams
PlayStation 2: Round the Land  •  Fighting for One Piece  •  Grand Battle! 3  •  Grand Battle! Rush!  •  Pirates Carnival  •  Battle Stadium D.O.N
PlayStation 3: Pirate Warriors  •  Pirate Warriors 2  •  J-Stars Victory Vs  •  Unlimited World Red  •  Pirate Warriors 3
PlayStation Portable: Romance Dawn: The Dawn of the Adventure
PlayStation Vita: Pirate Warriors 2  •  J-Stars Victory Vs  •  Unlimited World Red  •  Pirate Warriors 3  •  Burning Blood
PlayStation 4: Pirate Warriors 3  •  Burning Blood  •  One Piece Grand Cruise  •  One Piece: World Seeker  •  Jump Force
Japanese Releases: Microsoft
Xbox One: Burning Blood  •  One Piece: World Seeker  •  Jump Force
Japanese Releases: Others
Arcade: One Piece Miracle Battle Carddass  •  One Py Berry Match!  •  One Py Berry Match IC!  •  One Py Berry Match Treasure World
WonderSwan: Become the Pirate King!  •  Legend of the Rainbow Island  •  Treasure Wars  •  Grand Battle! Swan Colosseum  •  Treasure Wars 2 Welcome to Buggyland  •  Chopper's Big Adventure
Smartphone: One Py Berry Match AR!  •  One Piece Grand Collection  •  One Piece: Dance Battle  •  One Piece Adventure Log  •  One Piece Running Chopper: Chopper and the Island of Bonds  •  One Piece Treasure Cruise  •  One Piece: Run, Chopper, Run!  •  One Piece Thousand Storm  •  One Piece Bounty Rush
English Releases
Game Boy Advance: One Piece
PlayStation 2: Grand Battle!  •  Grand Adventure  •  Pirates Carnival
PlayStation 3: Pirate Warriors  •  Pirate Warriors 2  •  Unlimited World Red  •  J-Stars Victory Vs+  •  Pirate Warriors 3
PlayStation Vita: Unlimited World Red  •  J-Stars Victory Vs+  •  Pirate Warriors 3  •  Burning Blood
PlayStation 4: J-Stars Victory Vs+  •  Pirate Warriors 3  •  Burning Blood
GameCube: Grand Battle!  •  Grand Adventure  •  Pirates Carnival
Wii: Unlimited Adventure  •  Unlimited Cruise
DS: Gigant Battle
3DS: One Piece Romance Dawn: The Dawn of the Adventure  •  Unlimited World Red
Wii U: Unlimited World Red