FANDOM

5,219 Pages

One Piece: Grand Battle! Rush! is a fighting game based on One Piece manga and anime, released on the Sony Playstation 2 and Nintendo Gamecube.

The direct sequel to Grand Battle! 3, Grand Battle! Rush is the fourth and (to date) final game in the Grand Battle series. It loosely adapts events of the series up to the early portions of the Water 7 Arc, with particular emphasis on the Long Ring Long Land Arc.[1] The game was developed by Ganbarion and published by Bandai and Atari. It was released on March 17, 2005 in Japan, on September 6, 2005 in the United States and on September 29, 2005 in the European Union.

This was the first One Piece console game to be released in English, under the name of One Piece: Grand Battle. However, since the English anime had not even completed the Alabasta Saga at the time of release, many features were changed or removed during localization. Nevertheless, reception was favorable enough that an American-produced sequel, One Piece: Grand Adventure, was released the following year.

GameplayEdit

GBR Standard Fight

A typical battle. Note how Luffy's Gomu Gomu no Rifle, being a designated "Guard Crash" technique, cannot be blocked.

Combat involves arcade-style fighting with complete freedom of movement in a three-dimensional environment. Player characters can walk, run, dash, jump, double-jump, block, and pick up (as well as throw and catch) items around the battlefield.

Fighting consists of standard button combinations. Each player character can access 19 standard techniques, in addition to three classes of Rush (ラッシュ Rasshu?) techniques. Rush techniques require charges from the green Food Charge Gauge (メシチャージゲージ Meshi chājigēji?), which can be filled with food around the battlefield; up to two charges can be stored.

  • Support Rush (サポートラッシュ Sapōto rasshu?): Summons a pre-selected support character, who will attack for a set time (usually 15 seconds) before disappearing. Costs one food charge.
  • Grand Rush (グランドラッシュ Gurando rasshu?): An attack preceded by a close-up on the character's sprite, typically stronger than most (if not all) standard attacks. Costs one food charge.
  • Secret Rush (奥義ラッシュ Ōgi rasshu?): An attack that triggers a full cinematic, which may be one, two, or three phases long; if used as a finishing blow, a unique victory cinematic will play. Costs two food charges if successfully landed, nothing otherwise.
    • The first phase occurs in all cases, inflicting damage equal to one-eighth a full health bar.
    • The second phase occurs if the opponent has at least 50% more health, inflicting damage equal to one-fifth a full health bar.[2]
    • The third phase - generally drawn from the character's strongest attack(s) in canon, and featuring character-specific music - occurs if the opponent has at least 100% more health, inflicting damage that ranges from half to nine-tenths a full health bar.

If a character with a completely full gauge receives what would otherwise be a finishing blow, One Piece Heat (ONEピースヒート ONE Pīsuhīto?) will activate, raising attack power and speed while disabling the block mechanic.[3] Under One Piece Heat, the gauge steadily drains, and cannot be refilled. One Piece Heat will end with the gauge running out or with the next hit received, completely disabling the gauge for the rest of the battle.

Besides ordinary damage, the following status effects can be inflicted by various attacks, items, and conditions in the game:

  • Burn: Inflicts steady damage, usually over a five-second period. Can be transferred to the opponent through grapple-based attacks.
  • Poisoned: Inflicts damage whenever attacks are made.
  • Greased: Reduces control over stops and turns. Also multiplies burn damage.
  • Disoriented: Reverses directional controls.
  • Stunned: Disables movement for three seconds. Immediately ended by any hit detection.
  • Frozen: Disables movement while inflicting steady damage. Immediately ended by any hit detection.
  • Falling: Inflicts damage from some "ring out" area of the stage and re-spawns in a nearby location. Immediately ends all other status effects.

Overall, gameplay and graphics remain largely identical to those of Grand Battle! 3, with the most significant changes being the addition of new characters, techniques, and stages (and the return of several last seen in Grand Battle! 2).

CharactersEdit

There are a total of 19 player characters, and 36 support characters. Each player character is assigned at least one support character, at most three; before starting any battle or mini-game, each player character must select one support character from their assigned pool.

Color Type
Red Run
Blue Jump
Yellow Stationary

Once summoned, a support character will follow one of three basic patterns: running after the opponent with ground attacks, jumping after the opponent with air attacks, or remaining stationary with projectile attacks. While support characters are not player-controllable, they also cannot be staggered or damaged (except by falls, which instantly eliminate them).

Below is a list of the player characters, and their assigned support characters. Please note that all characters are referred to by the spelling in the game, not the manga or anime.

Character Support Character(s)
1 2 3
Monkey D. Luffy Kung Fu Jugon
Roronoa Zoro Johnny Yosaku
Nami Genzo
Usopp Piiman Ninjin Tamanegi
Sanji Zeff
Tony Tony Chopper Dr. Kureha
Nico Robin Hana Hana powers Mr. 3 Miss Goldenweek
Buggy Mohji & Richie Cabaji
Kuro Jango Sham Buchi
Don Krieg Gin Pearl
Arlong Chew Hatchan Kuroobi
Mr. 2 Bon Clay Mr. 4 Miss Merry Christmas Lassoo
Sir Crocodile Mr. 1 Miss Doublefinger
Smoker Tashigi
Enel 60,000,000-volt Julungul
Foxy Porche Hamburg
Aokiji Ice Bike
Dracule Mihawk Greatest Impact
Shanks Lucky Roo Benn Beckman Yasopp

All player characters can access an "A" and a "B" costume, usually consisting of their canon outfits and a recolor. Each of the Straw Hat Pirates can access up to four costumes with more elaborate themes:

  • A: Long Ring Long Land Arc outfits, such as Luffy's "Afro Luffy" gear and Nami's "GOLD" tank top.
  • B: Debut outfits, such as Usopp's brown overalls and Sanji's black suit.[4]
  • C: Sports-themed outfits, based off a Shonen Jump cover (later collected in Color Walk 2) drawn to celebrate the 2000 Olympics.[5]
  • D: Yakuza-themed outfits, based off the cover to Volume 11.[6]

Costume choice generally does not affect gameplay. Uniquely, Luffy's "A" costume provides an alternate Secret Rush cinematic.

ItemsEdit

Combatants may be helped or hindered by a variety of items around the battlefield. Items fall under three general categories.

  • Food: Fills portions of the Food Charge Gauge. Activated on contact.
  • Power-Up: Raises various combat abilities (usually while reducing others) for 15 seconds. Activated on contact.
  • Attack: Inflicts damage and/or various status effects. Activated by impact of attacks or throws.

Below is a table of items and their respective effects.

Item Type Effect
Fruit Food Fills a fraction of one Food Charge.
Drumstick Food Fills one Food Charge and restores a small amount of health.
Sword Power-Up Raises attack power - enough to make all attacks unblockable - but disables blocking.
Shield Power-Up Raises defense power - enough to negate most knockback effects - but reduces speed.
Shoes Power-Up Raises speed - enough to give dashing a knockback effect - but reduces defense.
Diamond Power-Up Allows one Rush technique to be performed (at Sword-powered strength) without cost.[7] A Secret Rush triggered with this item will always have all three phases and deal damage equal to half a full health bar.
Eternal Pose Attack Fills food charges. If picked up and put down (not thrown), it will reverse direction and empty food charges instead.
Oil Attack Inflicts grease effect.
Bomb Attack Explodes to inflict damage.[8] If left alone, usually explodes after five seconds.
Bonfire Attack Releases a flame that inflicts burn damage. If held, up to five flames can be "shot" out by the high-toss command.
Poison Mushroom Attack Releases spores that inflict poison damage for approximately ten seconds.
Beehive Attack Releases bees that disorient while inflicting minor damage; these can be transferred to the opponent through close-quarters attacks.
Gaimon Attack Retaliates with a pistol that inflicts unblockable damage. If held, his pistol can be fired at will by the high-toss command.

Items are generally found by breaking the containers - barrels, crates, and treasure chests - positioned around each stage. Once broken, a container will always release several pieces of fruit and one other item, which will usually fade if left untouched for 15 seconds. Barrels and crates can only release Attack items, while treasure chests can only release Power-Ups or drumsticks.

Containers can also be thrown for minor damage. Dashing against a container will send it a shorter distance, but allow it to stun on impact.

Battle StagesEdit

There are a total of nine stages, each with unique music, features, hazards, and background spectators.[9]

List of Stages
Foosha Village: Consists of grassland and a stone bridge, enclosed on one end by a cow and the other by a creek leading to the sea. Spectators include Makino, Woop Slap, Higuma's gang, and the Red Hair Pirates.[10]
Features
  • Higuma will periodically throw random items at the combatants.
  • The grass can be picked up and thrown for minor damage
    • Very rarely, picking up grass will produce a cache of fruit or a swarm of bees.
  • The cow will rampage across the stage and back if attacked.
    • If struck by grass, it will produce fruit while rampaging.
  • The signpost will spin if attacked, and launch the attacker in a random direction.
  • The creek will instantly end any burn effect.
Baratie: Consists mostly of driftwood and a fallen mast, bridging one of the restaurant's battle decks with the remains of Don Krieg's flagship; the remaining sides are bounded by ocean. Spectators include various Krieg Pirates and Baratie staff (including Zeff).[11]
Features
  • The driftwood will instantly end any burn effect; it can be temporarily destroyed by bombs.
  • Patty and Carne will periodically fire a trio of bombs onto the stage with the Sabagashira I.
    • If attacked three times in quick succession, they will temporarily retreat.
  • The mast can be used as a platform or pushed around by attacks
    • Bombs - or guard-crashing attacks - will push it hard enough to inflict damage.
  • The railing on Krieg's flagship can be destroyed.
Arlong Park: Consists of several narrow walkways around a large harbor dominated by Mohmoo; two gazebos and several smaller pools flanked by various Arlong Pirates (and Capt. Nezumi) surround the walkways. Spectators include various Conomi Islanders, such as Nojiko, Genzo, Chabo, and Dr. Nako.[12]
Features
  • Mohmoo can be used as a platform; however, he will periodically dive (and resurface), flooding the walkways.[13]
    • Occasionally, he will resurface with a random Power-Up (or piece of food) on his head.
  • If the Arlong Pirates are attacked, one of Arlong's officers will emerge from the closest pool and retaliate.
    • Chew launches a single water bullet from afar.
    • Hatchan spews ink that disorients anyone nearby.
    • Kuroobi dives in with his arm-fins, inflicting no damage but staggering anyone he hits.
  • The gazebos can be knocked over to cover two of the smaller pools.
Loguetown: Consists of a small, stormy area before Gold Roger's scaffold, dominated by Alvida and enclosed on all sides by Marine barricades. Spectators include various Buggy Pirates, Marines, and townspeople.[14]
Features
  • The storm will instantly end any burn effect.
  • Lightning bolts will periodically strike certain areas, staggering and damaging anyone they hit.[15]
  • Alvida will slide around, attacking everything with her mace, if attacked.
  • The Buggy Pirates will throw bombs if approached.
  • The Marines will fire Seastone nets if approached; these inflict no damage but will stun on impact.
  • The townspeople will periodically throw food and Power-Ups.
Drum Castle: Consists of a snow-covered roof occupied by Wapol, bounded on all sides by sheer drops; Chess and Kuromarimo dominate the battlements. Spectators include Lapahn, Snow Birds, Tony Tony Chopper, Dr. Kureha, and Dalton.[16][17]
Features
  • The snow will instantly end any burn effect.
    • In large enough drifts, it can be picked up as a snowball and thrown, inflicting a brief freezing effect.
  • Wapol can be picked up and thrown, eating everything in his way.
    • If he eats a combatant, he will spit them high into the air, inflicting minor damage.
    • If he eats a container or Attack item, he will spit a cannonball at his thrower.
    • If he eats snow and nothing else, he will spit a snowball at the closest combatant.
  • Chess and Kuromarimo will fire projectiles at anyone that attacks Wapol.
  • The Lapahn will periodically throw snowballs at the combatants.
  • The fence's points will inflict minor damage.
Alabasta: Consists of the half-withered gardens atop the royal palace, bounded on three sides by sheer drops; Cobra stands on the remaining side, while Pell will periodically fly overhead. Spectators include Igaram, Chaka, the Tsumegeri Guard, Kohza, Mr. 7, and Miss Father's Day.[18]
Features
  • Vivi will periodically ride Carue onto the battlefield and deliver a treasure chest; if touched or attacked, Carue will immediately panic and flee.
  • Cobra will fly into a rage if attacked (or if he sees Vivi attacked) and karate-chop any nearby items or characters.
  • Pell will grant a random Power-Up on contact.
  • A sandstorm will periodically appear, throwing characters high into the air; if attacked, it will grow in size and intensity.[19]
  • The latter-most cannon can be pushed clockwise or counterclockwise, and shoots bombs if attacked.
  • The shrine can be destroyed; doing so will produce a stone that can be picked up and thrown.
Mary Geoise: Consists of a two-level courtyard covered in miniature waterfalls, enclosed on two sides by stone pillars, on one side by soldiers, and on the remaining side by Mihawk, Kuma, and Doflamingo. Spectators include the Five Elders, Sengoku, Tsuru, and Laffitte.[20]
Features
  • The waterfalls will instantly end any burn effect.
  • Each of the pillars can be broken.
Maxim: Consists of the ark's foredeck, various mechanisms, and a line of railing, bounded on one side by a sheer drop. Spectators include various Divine Soldiers and Southbirds.[21]
Features
  • If the hourglass generator is attacked, the ship's turbines will create a powerful gust, forcing both combatants to one side.
  • The railing can be broken.
Sexy Foxy: Consists of two raised platforms centered on a cannon, encircled by railing and bounded on all sides by a sheer drop; wanted posters of the combatants hang to one side.[22] Spectators include nearly all of the Foxy Pirates, including Itomimizu, who will fly overhead on Chuchun giving commentary.[23]
Features
  • The cannon will spin and fire three bombs in three random directions if attacked.
  • Big Pan will periodically throw axes that stun on impact.
  • Pickles will periodically emerge from Big Pan's mouth and spin across the stage, attacking everything he touches.
  • The railing can be broken.

Note that damage from stage hazards generally cannot be blocked.

Game ModesEdit

Five modes may be accessed from the Top Menu.

Grand BattleEdit

Grand Battle (グランドバトル Gurando batoru?) mode allows players to participate in classic arcade-style battles against each other or against the CPU. CPU opponents may be set at four different difficulties. Time limits may be set at 60 seconds, at 99 seconds, or completely disabled. Victory conditions may be set at one, two, or three victories out of one, two, or three rounds. Stages may be preset or randomly selected.

Event BattleEdit

Event Battle (イベントバトル Ibento batoru?) mode puts the player character through five 60-second battles against five CPU opponents. As with Grand Battle mode, these opponents - as a whole - may be set at four different difficulties.

Each battle begins and ends with a cutscene, generally scripted after canon events if possible.[24] The stage for each battle also generally follows canon; for instance, while Luffy may be fought on any stage except Mary Geoise, Krieg will always be fought on the Baratie.[25][26]

Once all five battles are cleared, a character-specific cinematic is played, followed by the game's development credits. If any battle is lost, the player will be presented with a continue option. Five continues - in total - are allowed before Event Battle automatically ends.

Davy Back FightEdit

Davy Back Fight (デービーバックファイト Dēbībakku faito?) mode adapts the canon concept into a series of mini-games hosted by Foxy and his crew. The player selects three characters to compete in a three-coin game, with challenges semi-randomly drawn from the following:

  • Donut Race (ドーナツレース Dōnatsu rēsu?): The player character must prevent the Cutie Wagon from overtaking the Taru Tiger, by knocking out Foxy Pirates before they can shoot the latter. The pirates drop fruit (bombs if they were just about to fire) when knocked out.
  • Groggy Ring (グロッキーリング Gurokkī ringu?): The player character must compete with a CPU-selected opponent in a 60-second match, scoring points by tossing Gaimon (the "ball") into the assigned goals. Extra points can be scored by knocking the opponent into their assigned goal.
  • Custom Battle (カスタムバトル Kasutamu batoru?): The player character must battle a CPU-selected opponent in a 60-second match with one mechanic modified (i.e. extra-high jumps, extra-powerful attack items, etc.).
  • Crush Rush Box (クラッシュ・ラッシュ・ボックス Kurasshu rasshu bokkusu?): The player character must destroy 300 item containers within 60 seconds. None of the containers will release items, but one food charge is provided at the start.[27]
  • Snow Cleaning (スノークリーニング Sunō kurīningu?): The player character must destroy a large pile of snow atop Drum Castle within 60 seconds.
  • Wootz Smash (ウーツスマッシュ Ūtsu sumasshu?): The player character must battle Don Krieg on the Baratie stage, and defeat him within 60 seconds. Krieg has an invisible (but otherwise standard) health bar, as well as an invisible and permanent Shield item; he will also make no attempt to block any attack.
  • Combat (コンバット Konbatto?): The player character must battle Foxy on the Sexy Foxy stage, and defeat him twice (with no time limit). Upon his first defeat, Foxy will immediately revive with a full health bar, a permanent state of One Piece Heat, and infinite food charges.

(Note that health automatically regenerates in all challenges except Custom Battle, Wootz Smash, and Combat. Secret Rush techniques are disabled in all challenges except Custom Battle and Combat.)

The winning side in each challenge takes a support character from the losing side; this support character may be used in one subsequent challenge.[28] The overall Davy Back Fight follows best-two-out-of-three standards; a given number of victories will make each of the mini-games - except Combat - available at leisure.

Grand ToursEdit

Grand Tours (グランドツアーズ Gurando tsuāzu?) mode allows up to 16 different characters to participate in a bracketed tournament.

TrainingEdit

Training (トレーニング Torēningu?) mode allows the player to test a character's controls and capabilities on the hazard-free Mary Geoise stage. Here, food charges and health regenerate automatically, and all damage output is visibly recorded.

In addition to standard difficulty settings, the player may program the opponent character to do nothing, run away, give chase (without attacking), or focus exclusively on one type of attack. A running timer is also available, so the player can measure long it takes to break all eight pillars.

Bonus FeaturesEdit

A number of bonus features can be unlocked by meeting various victory conditions (usually in Event Mode).

TreasureEdit

Treasure (お宝 O-takara?) features:

  • Character Data (キャラデータ Kyaradēta?): Allows the player to access character sprites, voice clips, and profiles at leisure.
  • Theater (シアター Shiatā?): Allows the player to view Event Mode cinematics at leisure.
  • Gallery (ギャラリー Gyararī?): Allows the player to view Event Mode illustrations at leisure.

CardsEdit

Cards (カード Kādo?) reproduces all 1,173 cards from the first 19 sets of the official One Piece collectible card game.

Three cards will be unlocked with victory in any battle or mini-game.

Translation and AlterationsEdit

As with the anime at the time, this game was translated and dubbed into English by 4Kids Entertainment. While the gameplay mechanics were retained, many other aspects were changed or outright removed.

  • 4Kids naming conventions (i.e. Zolo instead of Zoro, Chaser instead of Smoker) and censorship (i.e. the cross-like guards on Mihawk's swords being shortened) are generally followed where applicable.
    • However, exceptions and inconsistencies exist. For instance, while the cigars in his mouth are removed, Smoker/Chaser retains his cigar bandoleers and Justice (正義 Seigi?) kanji.
  • Since the 4Kids anime had only begun the Drum Island Arc at the time, steps were taken against referencing events from Alabasta and beyond:
    • The opening cinematic - which references canon events up to Aokiji's introduction - is replaced with the the 4Kids anime's rap opening.[29]
    • All of the Straw Hat Pirates' post-Alabasta outfits are removed, leaving their debut outfits the defaults (recolors of these are provided to make up the difference).
    • Since Chopper and Robin had not joined the Straw Hats (indeed, the latter was known as nothing other than Ms. Sunday) at the time, their profiles and cutscenes are rewritten to remove all indications of familiarity with the Straw Hats.
      • All of Robin's costumes are removed, except her "Ms. Sunday" outfit (and a recolor); all her cutscene illustrations are redrawn accordingly.
    • Usopp's Impact Dial technique is replaced with a new technique called Exploding Super Star.[30]
    • Enel, Foxy, and Aokiji (and their respective support characters) are removed.
    • The Maxim and Sexy Foxy stages are removed; the Mary Geoise stage (renamed Eden Rock) is depicted as a standard Navy training area with all spectators removed.
    • Davy Back Fight mode - renamed Mini-Games - is changed to Usopp and his ragtag "pirates" issuing the Usopp Pirates' Challenge (though unedited Foxy Pirates still appear in several games).
      • The Donut Race - renamed Usopp Race - replaces the crews of the Taru Tiger (Nami, Usopp, and Robin) and the Cutie Wagon (Porche and Capote) with nondescript villagers and the Usopp Pirates, respectively. Monda is retained, but recolored to look more like an ordinary shark.
      • Combat - renamed Usopp Duel - replaces Foxy with Usopp, and randomly selects its stage.
  • Event Battle mode - renamed Story Mode - is given an extra screen depicting the player character's in-game profile.
  • Support characters are only dubbed (when included) in cutscenes; during gameplay, they attack in silence. Stage-specific characters such as Alvida are likewise left silent.
  • The conditions for unlocking Mihawk are simplified; the player only needs to defeat him (on the hardest difficulty) with Zoro's Secret technique.
  • The Cards feature - renamed One Piece Art - replaces its cards with 198 screenshots from the anime.[31] These can only be unlocked through the Usopp Pirates' Challenge.

GalleryEdit

Grand Battle! Rush! - Luffy vs. Smoker
A screenshot from the game.
Grand Battle! Rush! - Zoro vs. Buggy
Buggy the Clown after powering up from a Shield.
Grand Battle! Rush! - Sanji vs. Usopp
A typical cutscene from the English version of the game.
GBR Enel Challenge
Enel challenges the player to find and unlock him.
MaximStage
The hidden Maxim stage is unlocked.
GBR
Box cover of the English version.

TriviaEdit

  • Unlike previous installments of the Grand Battle series, this game's opening cinematic references only canon events.
  • Luffy will enter a unique "enraged" mode, with different voice clips, if battling Grand Line enemies such as Crocodile or Enel.
    • If used to defeat Foxy, Luffy's Gomu Gomu no Cannon Secret Rush will have a slightly different victory cinematic; instead of just screaming, he will make his "To the death!" (死んでもやらん! Shindemo ya ran!?) proclamation from Chapter 316.
  • Sanji will enter a unique "Mellorine" mode, with different voice clips and remixed Secret Rush music, if battling Nami or Robin.
  • Don Krieg's MH5 technique will be substituted by a shuriken bomb (as seen in Chapter 60) if the jump command is given while the shell is airborne.
  • Devil Fruit users - Luffy, Chopper, Robin, Buggy, Smoker, Mr. 2, Crocodile, Enel, Foxy, and Aokiji - take extra damage from falling into water, while Arlong takes none. All characters take identical damage from "dry" drops.
  • The English boxart of this game was repurposed for the English-exclusive One Piece.
  • Translations for both the Japanese and American versions of this game were released in some European countries (such as Spain).[citation needed]

ReferencesEdit

  1. While no characters, items, or stages were specifically drawn from the Water 7 Arc, several techniques - such as Luffy's Gomu Gomu no Cannon - and cutscenes were.
  2. If the opponent has between 75% and 100% more health, a character-specific "misfire" cinematic will play.
  3. One Piece Heat will not activate if the finishing blow is a Secret Rush.
  4. Zoro, who wore his debut outfit on Long Ring Long Land, is given his Skypiea Arc outfit. Robin, who wore her debut outfit as an enemy rather than a (potential) Straw Hat, is given her Jaya Arc outfit.
  5. Nami, who wore a battle-impractical swimsuit on this cover, is given a cheerleader uniform based off the Dream Soccer King featurette. Robin, who was not included at all, is given her Skypiea Arc outfit.
  6. Robin, who was introduced after Volume 11, is given her Whiskey Peak Arc outfit. Chopper, who was introduced even later, is given a Doskoi Panda shirt.
  7. If a Support Rush is performed, the support character will attack at Sword-powered strength.
  8. Bombs will inflict burn damage if combined with grease effect.
  9. Some background spectators double as support or even player characters; if used in battle, they will disappear from their background positions.
  10. Pandaman will occasionally appear in the well behind Makino and Woop Slap.
  11. Pandaman will occasionally appear in the restaurant's windows.
  12. Pandaman will occasionally appear behind the harbor gates.
  13. If attacked, Mohmoo will make a sad expression but not react otherwise. If a container is tossed into the harbor while he is diving, he will resurface with a sad expression and a lump on his head.
  14. Pandaman will occasionally appear behind a stall holding the Blue-Finned Elephant Tuna.
  15. Luffy and Enel take no damage from these bolts, but will still be staggered.
  16. If Chopper is one of the combatants, either Negikuma Maria or the Hiking Bear will take his (and Dr. Kureha's) place in the background.
  17. Pandaman will occasionally appear in one of the smaller windows behind the gate.
  18. Pandaman will occasionally appear behind the shrine.
  19. Bombs lifted by the sandstorm will land with a much larger blast; bonfires will split into eight flames.
  20. Pandaman will occasionally appear in one of the hedges between the pillars.
  21. Pandaman will occasionally appear behind the hourglass generator.
  22. These posters depict canon bounties of the time whenever possible - i.e. Luffy's is labeled with Beli100,000,000. They are labeled "MARINE" instead of "WANTED" for Smoker and Aokiji.
  23. Pandaman will occasionally appear hanging from Chuchun's legs.
  24. Unlike those of Grand Battle! 3, these cutscenes are depicted with two-dimensional illustrations instead of sprites, so players are - generally - restricted to a character's default costume.
  25. Kuro is always fought on the Drum Castle stage, since the game lacks a Syrup Village stage.
  26. All Government-affiliated characters - Mihawk, Smoker, Crocodile, and Aokiji - may be fought on the Mary Geoise stage, even though only Mihawk has visited Mary Geoise in canon.
  27. A downsized version of this game is used as a "halftime" event after the third battle in Event Mode.
  28. Ability-specific support characters - Robin's Hana Hana powers, Mihawk's Greatest Impact, Enel's 60,000,000-Volt Julungul, and Aokiji's Ice Bike - cannot be taken.
  29. Some footage from the original cinematic is included in an "idle mode" trailer for the Press Start screen.
  30. This new technique appears to be based off his Gunpowder Star Dance from Chapter 296.
  31. Oddly, almost half of these screenshots depict material cut from (or not yet aired by) the 4Kids anime, including the Little Garden Arc and several Japanese openings and endings.

External LinksEdit

Site NavigationEdit

[v · e · ?]
Video Games
Japanese Releases: Nintendo
Game Boy Color: Birth of Luffy's Dream Pirate Crew!  •  Grand Line Dream Adventure Log
Game Boy Advance: Big Secret Treasure of the Seven Phantom Islands  •  Aim! The King of Belly  •  Going Baseball  •  Dragon Dream!
GameCube: Treasure Battle!  •  Grand Battle! 3  •  Grand Battle! Rush!  •  Pirates Carnival  •  Battle Stadium D.O.N
DS: Jump Super Stars  •  Jump Ultimate Stars  •  Gear Spirit  •  Gigant Battle  •  Gigant Battle! 2 New World
3DS: Unlimited Cruise SP  •  One Piece Romance Dawn: The Dawn of the Adventure  •  Unlimited World Red  •  One Piece: Super Grand Battle! X  •  One Piece: Great Pirate Colosseum
Wii: Unlimited Adventure  •  Unlimited Cruise
Wii U: Unlimited World Red
Japanese Releases: Sony
PlayStation: Grand Battle!  •  Set Sail Pirate Crew!  •  Grand Battle! 2  •  Ocean's Dream! - Oceans of Dreams
PlayStation 2: Grand Battle! 3  •  Round the Land  •  Grand Battle! Rush!  •  Fighting for One Piece  •  Pirates Carnival  •  Battle Stadium D.O.N
PlayStation 3: Pirate Warriors  •  Pirate Warriors 2  •  J-Stars Victory Vs  •  Unlimited World Red  •  Pirate Warriors 3
PlayStation Portable: Romance Dawn: The Dawn of the Adventure
PlayStation Vita: Pirate Warriors 2  •  J-Stars Victory Vs  •  Unlimited World Red  •  Pirate Warriors 3  •  Burning Blood
PlayStation 4: Pirate Warriors 3  •  Burning Blood  •  One Piece Grand Cruise  •  One Piece: World Seeker  •  Jump Force
Japanese Releases: Microsoft
Xbox One: Burning Blood  •  One Piece: World Seeker  •  Jump Force
Japanese Releases: Others
Arcade: One Piece Miracle Battle Carddass  •  One Py Berry Match!  •  One Py Berry Match IC!  •  One Py Berry Match Treasure World
WonderSwan: Become the Pirate King!  •  Legend of the Rainbow Island  •  Treasure Wars  •  Grand Battle! Swan Colosseum  •  Treasure Wars 2 Welcome to Buggyland  •  Chopper's Big Adventure
Smartphone: One Py Berry Match AR!  •  One Piece Grand Collection  •  One Piece: Dance Battle  •  One Piece Adventure Log  •  One Piece Running Chopper: Chopper and the Island of Bonds  •  One Piece Treasure Cruise  •  One Piece: Run, Chopper, Run!  •  One Piece Thousand Storm  •  One Piece Bounty Rush
English Releases
Game Boy Advance: One Piece
PlayStation 2: Grand Battle!  •  Grand Adventure  •  Pirates Carnival
PlayStation 3: Pirate Warriors  •  Pirate Warriors 2  •  Unlimited World Red  •  J-Stars Victory Vs+  •  Pirate Warriors 3
PlayStation Vita: Unlimited World Red  •  J-Stars Victory Vs+  •  Pirate Warriors 3  •  Burning Blood
PlayStation 4: J-Stars Victory Vs+  •  Pirate Warriors 3  •  Burning Blood
GameCube: Grand Battle!  •  Grand Adventure  •  Pirates Carnival
Wii: Unlimited Adventure  •  Unlimited Cruise
DS: Gigant Battle
3DS: One Piece Romance Dawn: The Dawn of the Adventure  •  Unlimited World Red
Wii U: Unlimited World Red