| Ahoy! This here is the 92nd Featured Article.
"Kuromarimo" has been featured, meaning it was chosen as an article of interest.
Kuromarimo sports a long, orange cloak, with white lining, and black afros at each end, and white afros hanging from the front. He wears gloves that cover all fingers but his thumb, and resemble an afro. He has a large black afro on his head, and three small ones on his beard. He is of medium height and normal weight. He wears a shirt that's orange in the middle and white on the sides with light yellow buttons, along with orange shorts. He has hairy legs, and black boots with white laces. Overall, Kuromarimo resembles a boxer.
Kuromarimo is selfish and arrogant. Despite this, he is extremely loyal to Wapol.
Abilities and PowersEdit
Kuromarimo is physically strong and a powerful fighter, having easily defeated an army of Drum Island's watchguards and later a group of lapahns. He has some endurance, having taken a surprise blow from a lapahn, which is powerful enough to drop trees, and quickly got back up.
He uses a pair of boxing glooves and he showed that he is a powerful boxer.
Kuromarimo has the ability to do many tricks with his afros, from ejecting spikes from them to shooting them off and using them to constrict opponents.
- Bikkuri Marimo (ビックリマーリモ Bikkuri Mārimo?, literally meaning "Surprise Ball Seaweed"): Kuromarimo exposes spikes protruding from his Afro gloves and attempts to crush his opponent. Called Marimo's Surprise in the Viz Manga and FUNimation dub.
- Eleki-Marimo (静電気 (エレキ) マーリモ Ereki-Mārimo?, literally meaning "Electric Ball Seaweed"): Kuromarimo throws an afro shaped hairball at his opponent that sticks to the opponent with a strong static cling. While the Afros themselves are not that dangerous they do burn quite well and make great targets for Chess' Checkmate attack. Called Marimo's Static Cling in the Viz Manga and FUNimation dub and Static Cling Attack in the 4Kids dub.
One day, Blackbeard arrived on Drum Island and began the destruction of the island. Kuromarimo, along with Chess, followed Wapol who cowardly escaped it. For a whole year in exile, he spent his life as a pirate.
Drum Island ArcEdit
Kuromarimo and the rest of the Bliking Pirates crossed the path of the Straw Hat Pirates and begin to attack the pirates. But they stopped the attack after Luffy sent Wapol to the sea. Kuromarimo and the Bliking Pirates decided to rescue their king and swear vengeance on the Straw Hat Pirates.
One day later, Kuromarimo and the Bliking Pirates returned to Drum Island after one year of exile and began to terrorize the inhabitants of Drum Island. Kuromarimo also learned that the Straw Hat Pirates were also on Drum Island. After they defeated Dalton, Kuromarimo and the Bliking Pirates were buried by an avalanche caused by the Lapahns.
Thinking that the avalanche was caused by the Straw Hat Pirates, Wapol, Kuromarimo, and Chess decided to pursue the Straw Hat Pirates. Kuromarimo, Wapol, and Chess managed to find Luffy who was carrying Nami and Sanji to Kureha, who is living at Wapol's former castle. They tried to attack him but Luffy dodged the attack. They continued the attack until the Lapahns stopped Kuromarimo and Chess, giving Luffy time to escape. But soon after, Kuromarimo, Wapol and Chess defeated the Lapahns.
Kuromarimo, Wapol and Chess then go to Drum Castle with the help of Robson so Wapol can evict Kureha and Chopper from his castle. Once arrived, they confronted not only Kureha and Chopper, but also Luffy and Sanji. When Luffy nearly sent Wapol off the cliff with a punch, Kuromarimo and Chess saved him just in time. Kuromarimo then send his afro-shaped hairballs at Sanji, which stick to him.
After being humiliated again by Luffy, Wapol then used his Baku Baku no Mi abilities to fuse Kuromarimo and Chess into Chessmarimo. After transforming, Chessmarimo vowed to protect Wapol, and then engaged a fight with Chopper. The reindeer ate a Rumble Ball, and much to Chessmarimo's surprise, he achieved more than his regular three transformations. After Chopper evaded their attacks with Jump Point, blocked them with Guard Point, and destroyed their hammers with Arm Point, he used his Brain Point to locate Chessmarimo's weak spot. After his chin was identified as the weak point, Chessmarimo was defeated by Chopper's Kokutei Roseo.
Translation and Dub IssuesEdit
With regards to his name, "kuro" means "black" and "marimo" is a kind of algae that forms into round balls due to the action of the tides. So in essence, "Kuromarimo" is a way of referring to his hairstyle.
- In the manga, whenever Kuromarimo initiates his attack Eleki-Marimo, he first jumps then he throws his afros at his target. In the anime, however, he is not shown doing the former.